i follow sdl2 tutorial and this error pop up any help please?
What is going on in the hotdog factory? Odd defects are coming fast and furious on the conveyor belt, and it's up to you to prevent the various inedibles from being consumed! Who wants to sink their teeth into a human finger wrapped in a hot dog bun? That's right, only depraved sickos would enjoy that.
How to Play
- Drag 'n drop with the mouse to move the "hotdogs" into the sorting bins.
- The game ends after making four mistakes. Try to run the factory for as long as possible!
- Note: When the game ends, the desktop build currently just closes the window, and the web build... freezes.
- Linux: In the terminal, mark the file Hotdog_Inspector.x86_64 as an executable with "chmod +x Hotdog_Inspector.x86_64" in the terminal. Then run "./Hotdog_Inspector.x86_64" in the terminal. NOTE: I uploaded the .so files to make the game work, so it should now run fine.
- Windows: Simply double click the .exe file, and you're good to go.
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online works po
Lol, I guess the web build of the game cant stand being with a cursor, I should probably download the game, tho
Is there a version for MacOS?
I think the one for macOS is the web one...
Unfortunately I do not have a Mac computer to port with, and I don't think Polymars has one either. The only real option then would have been a Hackintosh, but we ran out of time and were barely able to submit what we did.
Wine, or PlayOnMac,
I don't really know
The game is a great time waster with a simple concept, however like said above the web build is quite UNSTABLE so the desktop experience is recommended definitely a great entry. tl;dr: good game web build is broken.
Thank you! We had quite the headache porting C++ to web assembly with Enscription, and we simply ran out of time.
Can't run Linux binary. Getting this error:
./Hotdog_Inpector: error while loading shared libraries: libasan.so.4: cannot open shared object file: No such file or directory
It's a mistake on my behalf. Due to a serious time crunch, we were not able to complete sufficient testing. Once the rating period is over in 6 days from now, I'll be able to fix it.
Until then, if you run "sudo apt-get install g++", "sudo apt-get install libsdl2-dev", "sudo apt-get install libsdl2-ttf-dev", "sudo apt-get install libsdl2-mixer-dev", "sudo apt-get install libsdl2-image-dev" in the terminal on linux, it should work.
Best game I've seen in my life. Pure C++, way better than Python.
P y t h o n best
No way. C++ has the "++", making it 2 times better than any programming language by default.
No, Java. It's fast, compiled to bytecode and there is many libraries included + many to choose from internet. In java you don't have to write TCP client for multi-player and every OS, you could use Java's cross-platform one. Or another example: graphics. In java there is very nice builtin graphics api (probably the nicest on the world) and it's also cross-platform... Example of really good downloadable libs: LWJGL, JBox2D, Jbullet, Slick, etc...
It's really easy and fun to write in Java without needing to worry about memory leaks, writing apis, not cross platform (building 3 times instead of one time build), etc...