Unfortunately I do not have a Mac computer to port with, and I don't think Polymars has one either. The only real option then would have been a Hackintosh, but we ran out of time and were barely able to submit what we did.
The game is a great time waster with a simple concept, however like said above the web build is quite UNSTABLE so the desktop experience is recommended definitely a great entry. tl;dr: good game web build is broken.
It's a mistake on my behalf. Due to a serious time crunch, we were not able to complete sufficient testing. Once the rating period is over in 6 days from now, I'll be able to fix it.
Until then, if you run "sudo apt-get install g++", "sudo apt-get install libsdl2-dev", "sudo apt-get install libsdl2-ttf-dev", "sudo apt-get install libsdl2-mixer-dev", "sudo apt-get install libsdl2-image-dev" in the terminal on linux, it should work.
No, Java. It's fast, compiled to bytecode and there is many libraries included + many to choose from internet. In java you don't have to write TCP client for multi-player and every OS, you could use Java's cross-platform one. Or another example: graphics. In java there is very nice builtin graphics api (probably the nicest on the world) and it's also cross-platform... Example of really good downloadable libs: LWJGL, JBox2D, Jbullet, Slick, etc...
It's really easy and fun to write in Java without needing to worry about memory leaks, writing apis, not cross platform (building 3 times instead of one time build), etc...
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i follow sdl2 tutorial and this error pop up any help please?
show the full err message pls
online works po
Lol, I guess the web build of the game cant stand being with a cursor, I should probably download the game, tho
Yes, I read the warning message...
Is there a version for MacOS?
I think the one for macOS is the web one...
hAvE yOu HeArD oF PaRaLlEs DeSkToP
Unfortunately I do not have a Mac computer to port with, and I don't think Polymars has one either. The only real option then would have been a Hackintosh, but we ran out of time and were barely able to submit what we did.
Wine, or PlayOnMac,
I don't really know
The game is a great time waster with a simple concept, however like said above the web build is quite UNSTABLE so the desktop experience is recommended definitely a great entry. tl;dr: good game web build is broken.
Thank you! We had quite the headache porting C++ to web assembly with Enscription, and we simply ran out of time.
Can't run Linux binary. Getting this error:
./Hotdog_Inpector: error while loading shared libraries: libasan.so.4: cannot open shared object file: No such file or directory
It's a mistake on my behalf. Due to a serious time crunch, we were not able to complete sufficient testing. Once the rating period is over in 6 days from now, I'll be able to fix it.
Until then, if you run "sudo apt-get install g++", "sudo apt-get install libsdl2-dev", "sudo apt-get install libsdl2-ttf-dev", "sudo apt-get install libsdl2-mixer-dev", "sudo apt-get install libsdl2-image-dev" in the terminal on linux, it should work.
or "sudo apt install g++ libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev"
Linux is not only Debian.
Best game I've seen in my life. Pure C++, way better than Python.
P y t h o n best
No way. C++ has the "++", making it 2 times better than any programming language by default.
No, Java. It's fast, compiled to bytecode and there is many libraries included + many to choose from internet. In java you don't have to write TCP client for multi-player and every OS, you could use Java's cross-platform one. Or another example: graphics. In java there is very nice builtin graphics api (probably the nicest on the world) and it's also cross-platform... Example of really good downloadable libs: LWJGL, JBox2D, Jbullet, Slick, etc...
It's really easy and fun to write in Java without needing to worry about memory leaks, writing apis, not cross platform (building 3 times instead of one time build), etc...
J a v a intensifies
You do realize this was a joke,
right?