Murphy's Walk
Whatever can go wrong, will go wrong in Murphy's Walk, a game made for the Extra Credits Game Jam #4!
In Murphy's Walk, you take control of both a man and a dog who are on a walk together. This isn't your ordinary walk— there are many hazards along the path that you must avoid!
Using a controller is recommended, but there is also full keyboard support.
How to play:
1-Player:
- Use either the A button on a controller or the space bar to switch between characters.
- Use the left joystick or arrow keys to move around, dodging the various hazards that you come across. If the man, the dog, or the leash connecting them come in contact with a hazard, it's game over!
2-Player:
- Player 1 controls the man with either the arrow keys or the left joystick on a controller, while Player 2 controls the dog with the WASD keys or the left joystick on a different controller.
If you're interested in how this game was made, check out this behind-the-scenes video:
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.9 out of 5 stars (8 total ratings) |
Author | PolyMars |
Genre | Action |
Made with | Bosca Ceoil, Unity, GIMP |
Tags | 2D, Arcade, connect, Controller, Cute, Difficult, dog, Multiplayer, Pixel Art, walk |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
Log in with itch.io to leave a comment.
10/10
pocketmars? P O C K E T M A R S ? !
it's Polymars old name
SUSSY SCHOOL GROUNDS
Not gonna lie the soundtrack (Music) is pretty banger!
Murphy’s Law.
We passed 19ft :D
For some reason on my controller the joystick is inverted and the menu button switches the characters...
This would've fit perfectly for the gmtk game jam 2021 :D
17ft
I think that the walking acceleration is a little too quick
MURPHYS WALK HEY HEY
Awesome! I’m subscribed to ur YT, awesome stuff! :)
should of been WASD and Arrow Keys tbh
You can use WASD and Arrow keys
Played with a friend with a keyboard. After several tries we only got about 9ft I think. It was very difficult to control the characters is really the biggest problem we were having. That combined with the speed the map moves by gave us little time to adjust and learn. I think either a slowly speeding up level or tighter controls would help a lot. We also missed the bit about the leash also causing us to die, so that added a little extra trouble.
I did later on try alone with a controller and the controls worked a lot better. Still could only get to about 14ft.
Outside of that, it is a fun concept. Nice music and fun art. The basic idea has some interesting promise for a simple mini game. Good job.