okay, so the problem that everyone is calling "too hard" is that jumping has zero momentum, if the cursor get too far away mid-jump, the player will stop scrolling and fall, and if the cursor gets close enough to keep moving mid-air, it seem like the "player" will colide with the mouse when the player is landing
I overlooked an issue with timestepping that makes the speed of the game dependent on your framerate. This makes the game near impossible on certain computers, but it'll be fixed in the next update!
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im SSSSSSOOOOOOOOO bad at this game i cant make it past the first hole
Lol I fell into a hole and am still falling to this very day.
my best distance is 27
Wish you added more to it even after the event :()
So uhh... Kinda glitched him under the floor? And the counter keeps going...
same, dont tell anyone but uhh I bragged to my freinds about getting 35 points when it was just a glitch 👀
the game is kinda hard for me
my best score is 21
Found a problem: If it's laggy, then the player will go off screen and it will keep going when he's supposed to die for a while.
so hard *rage face* :(
this is hard on iOS, it might be better on Android
Its a pc game
i just get a white screen ive been waiting for 15 minutes for something to happen or pop up but nothing has?
I CANT PLAY!!
MAKE A DOWNLOAD !
You can compile it yourself for desktop with SDL2. Here is the GitHub link: https://github.com/PolyMarsDev/Cursor-Custodian
Edit: I found this: https://github.com/PolyMarsDev/Cursor-Custodian/releases/tag/v1.0 You can download the zip from here.
okay, so the problem that everyone is calling "too hard" is that jumping has zero momentum, if the cursor get too far away mid-jump, the player will stop scrolling and fall, and if the cursor gets close enough to keep moving mid-air, it seem like the "player" will colide with the mouse when the player is landing
also: "Python sucks :o"
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wow this is very hard
Jumping is so hard, but it's good, tho
It crashed my computer
Oofzawa
i dont know what to say about that..
Very hard, I don't know if that was playtested for various mouse speeds and accelerations, but for my mouse it is imposible to perform the long jumps.
I overlooked an issue with timestepping that makes the speed of the game dependent on your framerate. This makes the game near impossible on certain computers, but it'll be fixed in the next update!
Hard LMAO
that distance and best counter STILL error
I finally managed to fix it! For some reason Emscripten didn't like converting the score's char[] to a C++ string and back to do concatenation...
VERY HARDDD
There's a bug where if you fall and hit the bottom of the land piece, the game continues. If you don't get what I mean, here's a recording.
Yep. Found it too
same
hehe yes
Dude this is amazing
its too hard
The closer your cursor is to the player the higher he jumps
nice gameplay