I mean, there is a tool called enscriptem. ( I think that's what it's called) it compiles C++ to javascript and web assembly. he could just use that. he did for cursor custodian, and that was made with C++ and SDL2 just like this game.
When i extracted the game with 7Z (7Zip) And opened the game it says that the code execution cannot procced because libgcc_s_seh-1.dll. Anybody got a work around this or no?
i cannot play this game bc it got bug in terminal on mac( i use wine to open .exe file) but it said this "Prefix creation aborted" idk why can you help me to fix it
To be honest, I managed to complete the entire game.
I have a very basic Lenovo PC with Intel core i3 and but with 12 Gigabytes of RAM. While Playing the game, I was simultaneously watching the Task manager too. To blow my mind, this monster gobbled up 8 gigs of RAM and didn't even crashed. At this moment, I had finished the game though as you can see. And then waited for to crash.
Then after that, the RAM count started to decline and went to 5GB (probably coz of virtual memory) and then stopped responding.
I wonder if anyone experienced the same thing like me.
it's harder to get than most dlls you need to get MinGW (w64) to get it i'm a programmer so naturally i already have it the problem would be solved if polymars decides to use -static-libgcc and -static-libstdc++ to bundle those and fix other problems people have above there was a person with problems with libgcc
The game was really fun to play! There's a few things I'd change, though:
The .zip file was missing libstdc++-6.dll, libgcc_s_seh-1.dll, and libwinpthread-1.dll. They had to be added to get the project working.
Charging a shot stopped working if your mouse was outside the (kinda small) game window - but that might be a limitation of the API you were using...
As I'm sure plenty of people have noted, it leaks ~200MiB of memory every second. That's what you get for not using a language with a garbage collector! I can see how this would be an issue for lower-end machines.
Overall, though, you did well and I think the game is really fun! It's incredible work, especially considering you wrote it all in C++ :)
It's not necessarily a garbage collector that will stop memory leakages. it could be that he instantiated the game textures and sounds every ms (or game tick).
Also i'm not an expert or something, that's my thought.
rip, you forgot something you have to code mate, forgot c++ doesnt have memory management you small brain poo poo(also big fan lol). the game used a ton of my memory but ya know thats why people dont use c++
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It's not working .Can you even fix it?
well it didnt
hope you got it working
it is not working
can there be a linux and mac version?
Do you have a 3DS(Answer is the same as do you have integrity)
bruh when is the web version
it's c++ there won't be one
I mean, there is a tool called enscriptem. ( I think that's what it's called) it compiles C++ to javascript and web assembly. he could just use that. he did for cursor custodian, and that was made with C++ and SDL2 just like this game.
oh nice I didn’t know that existed
I completed the game at my peek I have 16 GB of RAM, and I had 16 at the end.
aww, can you make it available for web? :(
He said that it’s unreliable.
And also libstdc++6.dll Was not found.
I had the same issue!
same
its fixable but after that more dlls are missing OMG
When i extracted the game with 7Z (7Zip) And opened the game it says that the code execution cannot procced because libgcc_s_seh-1.dll. Anybody got a work around this or no?
not really, you need to download MinGW (w64) and get it from there
y'know unless you really want to use one of those dll sites but take caution on your every step if you use those
When I download and run the game it says I'm missing something
scamed :(
how did something free “scam” you
yah
scammed*
also you didn't pay, or did you...
did someone ask you to pay for this free game?
Has poly fixed the game yet?
I have 8GB of ram and I have explorer pinned to my taskbar(don't ask me why I don't unpin it for better performance)
that’d… do nothing.
yes it does, every app pinned is 5kb of RAM
no........ its not
from my research, it is
the used RAM goes up by 5KB according to task manager every time an app is pinned
Maybe that's just my experience, idk, to me it is
yes i does use some memory bu the amout is laughable, like maybe 0.3KB if that, depends how big the icon is
i cannot play this game bc it got bug in terminal on mac( i use wine to open .exe file)
but it said this "Prefix creation aborted" idk why can you help me to fix it
To be honest, I managed to complete the entire game.
I have a very basic Lenovo PC with Intel core i3 and but with 12 Gigabytes of RAM. While Playing the game, I was simultaneously watching the Task manager too. To blow my mind, this monster gobbled up 8 gigs of RAM and didn't even crashed. At this moment, I had finished the game though as you can see. And then waited for to crash.
Then after that, the RAM count started to decline and went to 5GB (probably coz of virtual memory) and then stopped responding.
I wonder if anyone experienced the same thing like me.
game doesnt even launch
got an error. no bug fixes so far
poly said he would update it
ITS BEEN A MONTH SINCE HE SAID THAT
what happened with the ui? also the game crashed also many many MANY bugs pls fix the game
the game crashing is probably it leaking memory
Get libstdc++-6.dll
it's harder to get than most dlls you need to get MinGW (w64) to get it i'm a programmer so naturally i already have it
the problem would be solved if polymars decides to use -static-libgcc and -static-libstdc++ to bundle those and fix other problems people have above there was a person with problems with libgcc
you could use those dll sites but they're dangerous
System Requirement(s):
At least 3TB RAM
5TB Recommended
And 10PB for an even better experiance!
.. and someone said that performance isn't the core of performance.. i think that this game proves opposite.
how do calculate?
ANNNNNNNNND, even you
Even you
I'm sorry.
Please Read my comment please 😁.
dosent work
Plz make a mac build
Works, thanks.
thanks for putting this out so that people that don't run linux and/or code can use the latest commit - davidgaming200, a coder
Thanks dude. That really helps so I can actually play it lol.
thanks
Thanks a lot :)
Guys if the game won't start for you, download the following DLL files and extract them in your game folder :
https://www.dll-files.com/libgcc_s_seh-1.dll.html
https://www.dll-files.com/libstdc++-6.dll.html
https://www.dll-files.com/libwinpthread-1.dll.html
Also the game leaks a ton of memory, if the game crashes i'd recommend to restart your PC if you notice any slowdowns
THANK YOU
The game won't load, even with the missing DLLs added.
"The application was unable to start correctly (0xc00007b)"
Same
same
It was great, and I finished it, but it took up 8 gigs of RAM and I had to copy over the missing DLLs from other programs.
A mobile version would be cool
Almost uses as much RAM as Chrome
NOOOOOOOOOOOOOOOO 16GB TO 0 REAL QUIK NOOOO MY POOR RAMMM
QUICK*
Bugs:
Missing DLLs
200MB/s memory leak
Pretty good game tho.
just bought 1TB of ram too play. very good investment.
what
I can't even play it
AAAAAA THE RAM ONO
The game was really fun to play! There's a few things I'd change, though:
Overall, though, you did well and I think the game is really fun! It's incredible work, especially considering you wrote it all in C++ :)
It's not necessarily a garbage collector that will stop memory leakages. it could be that he instantiated the game textures and sounds every ms (or game tick).
Also i'm not an expert or something, that's my thought.
Nice game until it leaked 700mb memory on my PC 😢
rip, you forgot something you have to code mate, forgot c++ doesnt have memory management you small brain poo poo(also big fan lol). the game used a ton of my memory but ya know thats why people dont use c++
MAC
I finished it, and the app only used 10 GB RAM.
my game won't open
same
just forgot that it needs some dlls to work
which were not included.
please check other comment